Meka-41
A bullet hell where your control is slowly taken away by an AI that you write! Before you start playing, you can create an AI using a simple, visual, block-based coding language. While you play, the AI takes over every so-often, for increasingly long times, so you the better you write the AI, the longer you can survive.
(Play on fullscreen for the best experience)
How to play
The in-game controls are simple: WASD to move, and use your mouse to aim and fire at the enemies.
The AI is a bit harder:
(If you need an example for an AI, there is one in the first screenshot)
(Dragging is a bit broken, when you create a new block, the first time dragging it doesn't link it properly, you need to drag it twice.)
At the start there are two nodes, On Start and On AI Loop. These are both functions; you can also make your own functions. On Start is executed once before everything else, on AI loop is executed every frame while the AI is active. When a function is executed every block under it is executed in order. It should be simple to understand what every block does. There are two important things: variables should always have a name consisting of only letters and the value can only be a number. If statements are a bit complicated, and when their set condition is met, they call a function with the name that is in in statement.
Sound Credits
8Bitgunshot by Soundholder
Ammo pickup by zivs
Short explosion by ProjectsU012
All are licensed under Creative Commons Attribution
Status | Released |
Platforms | HTML5, Windows |
Author | JustGamingNL |
Genre | Action |
Made with | Unity |
Tags | 2D, Bullet Hell, Game Boy, Game Maker's Toolkit Jam, Top-Down |
Download
Click download now to get access to the following files:
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